World of Warcraft cemented the MMO format back in 2004. Since then developers have been looking for new features that can set their game apart while still appealing to the same fanbase. They’ve tried quest-bearers that don’t have exclamation marks above their heads, server vs server battles, even moving the action to the game in Star Wars universe. None of it was enough to take the crown from Blizzard. SOE are making some radical changes to the MMO formula, making EverQuest Next one of the most intriguing games announced all year.
Every building in EverQuest Next can be levelled if you use enough force. SOE are building the world out of voxels, the same blocks at the core of Minecraft. The game won’t look like Minecraft: it just means that when a building is damaged the game is able to break the building into chunks based on the force and location of the impact.
Voxels present new opportunities for combat: bridges can be broken to hinder chasing mobs, walls smashed through to bring fort defenders crashing down from their raised advantage, and earth mounds can be raised to defend from attackers.
You won’t just be destroying things above ground: you can smash down, too. Secret caves can be broken into, loot discovered, and giant monsters disturbed, all by turning your sights earthwards.
via EverQuest Next: Everything We Know | PCGamesN.
EverQuest Next: Everything We Know
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