Friday, September 20, 2013

New Project from Vagrant Story Director Yasumi Matsuno


If you’re a fan of Vagrant Story and Final Fantasy Tactics, here’s some news that may interest you. Yasumi Matsuno, one of the people behind those games, has revealed a new project he’s working on.


The name of this new project is Unsung Story, and it will be a multi-game series for mobile platforms. The first game will be a Final Fantasy Tactics-like strategy game entitled Unsung Story: Tale of the Guardians. It will be set in a fantasy world called Rasfalia, where you represent one of many small kingdoms that have emerged in the land. You fight against monsters as you try to decipher the meanings of a war that has lasted for 50 years.


via New Project from Vagrant Story Director Yasumi Matsuno – oprainfall.



New Project from Vagrant Story Director Yasumi Matsuno

Pokémon X And Pokémon Y Introduce Their Fossil Pokémon


The Pokémon Company have revealed the two fossil Pokémon in Pokémon X and Pokémon Y—Tyrunt and Amaura, obtained by using the Jaw Fossil and Sail Fossil respectively.


via Pokémon X And Pokémon Y Introduce Their Fossil Pokémon – Siliconera.



Pokémon X And Pokémon Y Introduce Their Fossil Pokémon

Valve Making Three Announcements Next Week, Moving In On Living Room


Stop the Internet. Valve just send out an email with the number 3 in it. You know what that means, right? Half. Life. Three.


Nah.


But Valve is definitely up to something. I just received an email from Valve talking about making Steam more accessible on televisions and in the living room, starting with an announcement on Monday, followed by two more for a total of three announcements.


The link provided leads to a page that states that "The Steam Universe is Expanding in 2014" and shows both a traditional-looking gamepad controller and a timer that runs out on Monday.


via Valve Making Three Announcements Next Week, Moving In On Living Room.



Valve Making Three Announcements Next Week, Moving In On Living Room

The New Strider Game is a Classic Reborn


In recent years, there have been many classic game-inspired re-imaginings—from Bionic Commando to DuckTales. At TGS 2013 today, I was able to get my hands on the newest one: Strider.P


As it’s been nearly 15 years since the release of the last Strider game, many of you may only know about the character from his appearances in the Marvel vs. Capcom titles. However, in the nineties he was the star of his own series of games.P


via The New Strider Game is a Classic Reborn.



The New Strider Game is a Classic Reborn

Xbox One Can't Be Stood Vertically


Perhaps that headline is a little misleading; you can stand the Xbox One vertically if you want, it’s just that if you do so, it might break. 


"We don’t support vertical orientation; do it at your own risk," Albert Panello, Xbox senior director of product management and planning told Gamespot. 


"It wouldn’t be a cooling problem," Panello continued, "we just didn’t design the drive for vertical. Because it’s a slot loading drive, we just didn’t design it for both".


via Xbox One Can't Be Stood Vertically – NowGamer.



Xbox One Can't Be Stood Vertically

Konami Licensing Hudson IPs Like Far East Of Eden To Other Companies


Far East of Eden was one of Hudson’s classic RPG series that harkens back to the TurboGrafx-16. The last game in the series was Far East of Eden Ziria which was released for Xbox 360 and since Hudson was absorbed into Konami we weren’t sure if we would see another Far East Eden game again. But, there is one in development.


 


Playdek, the company working with Tactics Ogre creator Yasumi Matsuno, announced they are also making a Far East of Eden card game for mobile platforms. The game is slated for release in late 2014 and it will be released internationally.


via Konami Licensing Hudson IPs Like Far East Of Eden To Other Companies – Siliconera.



Konami Licensing Hudson IPs Like Far East Of Eden To Other Companies

Tetsuya Nomura Details Final Fantasy XV, and How the PS4′s Memory Turned Impossible into Possible


Nomura-san had a lot to say about the game’s systems, the tech it’s based on, its story and themes, and the synergy with the PS4. Below you can read a summary of the points he makes in the interview. At the bottom of the post you can find the video itself.


Final Fantasy XV is the first numbered Final Fantasy to be an action RPG. Since when Final Fantasy became 3D, Square Enix made heavy use of prerendered cutscenes, but the hardware has changed, so what was previously prerendered now can be displayed in real time. So even in a quite cinematic scene you’ll be able to control the character.


An example of that is the scene of the E3 trailer where Noctis is fighting and flying in the city and leviathan is rampaging causing a massive wave. Before that would have been prerendered, but this time it’s in real time and playable.


The concept is to make battles as seamless as possible while switching between actions. Each character is very unique and they work together taking advantage of their unique abilities. Even those interactions are rendered in real time instead of prerendered.


The scene in which Prompto covers Noctis is also in real time. Since the game is now action based, the focus of the battle is to give a sense of speed and to make the enemy act as much as possible. Enemies and allies move around, the battle situation changes rapidly, and there’s a sense of realism. Nomura-san thinks that’s where Final Fantasy XV differs from previous Final Fantasy games.


FFXV is similar to previous games of the series in the visualization of numerical values on the screen, like HP, or in the fact that when an ally or an enemy receives an attack, damage is displayed as numbers. Even if now the point is the flow of battle, the team has kept those elements or people would feel that it’s not Final Fantasy. Both action and numbers are present, and there are probably no other action games where these two coexist.


The story inherited the foundation of the world of Final Fantasy XIII and Type Zero, and is rooted in the mythology of Fabula Nova Crystallis. That said, the world itself is different and original. It has a more modern feel. The story is simple: about heroes that go to recover the crystal stolen by the enemy, but it mixes with the relationships between characters to create a plot appropriate to Final Fantasy. 


Since the theme of the game is “a fantasy based in reality”, the concept of the world is similar to the real world, but it’s a big point of FFXV that a fantasy develops in that world. Realizing the power of that concept before the coming of the PS4 was difficult.


via Tetsuya Nomura Details Final Fantasy XV, and How the PS4′s Memory Turned Impossible into Possible | DualShockers.



Tetsuya Nomura Details Final Fantasy XV, and How the PS4′s Memory Turned Impossible into Possible