Friday, July 26, 2013

Suda 51 on originality, videogame sexism and next gen development


Edge Online: There’s an ongoing debate regarding the depiction of women in games. You see that encouraging players to ogle women via X-ray specs will be controversial, right?


Suda 51: We try to create a world that doesn’t really trace or depict what is considered ‘real’, but what I like to consider a ‘hyper-real’ world. And when you take examples in other pop-culture media… James Bond, especially, which is a big inspiration for Mondo girls – ‘Mondo girl’ is a play on the Japanese pronunciation of Bond girl, in fact. James Bond, after he does a mission, there’s always going to be a Bond girl who will, in between, offer him a moment of relief and relaxation. So I’m depicting something similar here, and I feel that the implementation of it will give the players a kind of beat, a type of rest.


via Suda 51 on originality, videogame sexism and next gen development | Features | Edge Online.



Suda 51 on originality, videogame sexism and next gen development

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