Friday, September 20, 2013

New Project from Vagrant Story Director Yasumi Matsuno


If you’re a fan of Vagrant Story and Final Fantasy Tactics, here’s some news that may interest you. Yasumi Matsuno, one of the people behind those games, has revealed a new project he’s working on.


The name of this new project is Unsung Story, and it will be a multi-game series for mobile platforms. The first game will be a Final Fantasy Tactics-like strategy game entitled Unsung Story: Tale of the Guardians. It will be set in a fantasy world called Rasfalia, where you represent one of many small kingdoms that have emerged in the land. You fight against monsters as you try to decipher the meanings of a war that has lasted for 50 years.


via New Project from Vagrant Story Director Yasumi Matsuno – oprainfall.



New Project from Vagrant Story Director Yasumi Matsuno

Pokémon X And Pokémon Y Introduce Their Fossil Pokémon


The Pokémon Company have revealed the two fossil Pokémon in Pokémon X and Pokémon Y—Tyrunt and Amaura, obtained by using the Jaw Fossil and Sail Fossil respectively.


via Pokémon X And Pokémon Y Introduce Their Fossil Pokémon – Siliconera.



Pokémon X And Pokémon Y Introduce Their Fossil Pokémon

Valve Making Three Announcements Next Week, Moving In On Living Room


Stop the Internet. Valve just send out an email with the number 3 in it. You know what that means, right? Half. Life. Three.


Nah.


But Valve is definitely up to something. I just received an email from Valve talking about making Steam more accessible on televisions and in the living room, starting with an announcement on Monday, followed by two more for a total of three announcements.


The link provided leads to a page that states that "The Steam Universe is Expanding in 2014" and shows both a traditional-looking gamepad controller and a timer that runs out on Monday.


via Valve Making Three Announcements Next Week, Moving In On Living Room.



Valve Making Three Announcements Next Week, Moving In On Living Room

The New Strider Game is a Classic Reborn


In recent years, there have been many classic game-inspired re-imaginings—from Bionic Commando to DuckTales. At TGS 2013 today, I was able to get my hands on the newest one: Strider.P


As it’s been nearly 15 years since the release of the last Strider game, many of you may only know about the character from his appearances in the Marvel vs. Capcom titles. However, in the nineties he was the star of his own series of games.P


via The New Strider Game is a Classic Reborn.



The New Strider Game is a Classic Reborn

Xbox One Can't Be Stood Vertically


Perhaps that headline is a little misleading; you can stand the Xbox One vertically if you want, it’s just that if you do so, it might break. 


"We don’t support vertical orientation; do it at your own risk," Albert Panello, Xbox senior director of product management and planning told Gamespot. 


"It wouldn’t be a cooling problem," Panello continued, "we just didn’t design the drive for vertical. Because it’s a slot loading drive, we just didn’t design it for both".


via Xbox One Can't Be Stood Vertically – NowGamer.



Xbox One Can't Be Stood Vertically

Konami Licensing Hudson IPs Like Far East Of Eden To Other Companies


Far East of Eden was one of Hudson’s classic RPG series that harkens back to the TurboGrafx-16. The last game in the series was Far East of Eden Ziria which was released for Xbox 360 and since Hudson was absorbed into Konami we weren’t sure if we would see another Far East Eden game again. But, there is one in development.


 


Playdek, the company working with Tactics Ogre creator Yasumi Matsuno, announced they are also making a Far East of Eden card game for mobile platforms. The game is slated for release in late 2014 and it will be released internationally.


via Konami Licensing Hudson IPs Like Far East Of Eden To Other Companies – Siliconera.



Konami Licensing Hudson IPs Like Far East Of Eden To Other Companies

Tetsuya Nomura Details Final Fantasy XV, and How the PS4′s Memory Turned Impossible into Possible


Nomura-san had a lot to say about the game’s systems, the tech it’s based on, its story and themes, and the synergy with the PS4. Below you can read a summary of the points he makes in the interview. At the bottom of the post you can find the video itself.


Final Fantasy XV is the first numbered Final Fantasy to be an action RPG. Since when Final Fantasy became 3D, Square Enix made heavy use of prerendered cutscenes, but the hardware has changed, so what was previously prerendered now can be displayed in real time. So even in a quite cinematic scene you’ll be able to control the character.


An example of that is the scene of the E3 trailer where Noctis is fighting and flying in the city and leviathan is rampaging causing a massive wave. Before that would have been prerendered, but this time it’s in real time and playable.


The concept is to make battles as seamless as possible while switching between actions. Each character is very unique and they work together taking advantage of their unique abilities. Even those interactions are rendered in real time instead of prerendered.


The scene in which Prompto covers Noctis is also in real time. Since the game is now action based, the focus of the battle is to give a sense of speed and to make the enemy act as much as possible. Enemies and allies move around, the battle situation changes rapidly, and there’s a sense of realism. Nomura-san thinks that’s where Final Fantasy XV differs from previous Final Fantasy games.


FFXV is similar to previous games of the series in the visualization of numerical values on the screen, like HP, or in the fact that when an ally or an enemy receives an attack, damage is displayed as numbers. Even if now the point is the flow of battle, the team has kept those elements or people would feel that it’s not Final Fantasy. Both action and numbers are present, and there are probably no other action games where these two coexist.


The story inherited the foundation of the world of Final Fantasy XIII and Type Zero, and is rooted in the mythology of Fabula Nova Crystallis. That said, the world itself is different and original. It has a more modern feel. The story is simple: about heroes that go to recover the crystal stolen by the enemy, but it mixes with the relationships between characters to create a plot appropriate to Final Fantasy. 


Since the theme of the game is “a fantasy based in reality”, the concept of the world is similar to the real world, but it’s a big point of FFXV that a fantasy develops in that world. Realizing the power of that concept before the coming of the PS4 was difficult.


via Tetsuya Nomura Details Final Fantasy XV, and How the PS4′s Memory Turned Impossible into Possible | DualShockers.



Tetsuya Nomura Details Final Fantasy XV, and How the PS4′s Memory Turned Impossible into Possible

Learn How To Wield A Spear Into Capcom's PS4 Game, Deep Down


deep down is Capcom’s next-gen PlayStation 4 online multiplayer action dungeoneering title, and Famitsu got some hands-on time with the game. Deep Down is set in the far flung 2094 in New York. You are a “Raven”, one who can read and access memories, thrusting you into various pasts and eras to explore.


 


The demo at Tokyo Game Show is a pre-made dungeon, with two choices of characters who both wielded spears. One of the main monsters players encounter during the demo are orc-like Hogs waving around huge swords.


via Learn How To Wield A Spear Into Capcom's PS4 Game, Deep Down – Siliconera.



Learn How To Wield A Spear Into Capcom's PS4 Game, Deep Down

PS Vita TV: PS3 Streaming Via Gaikai Confirmed


Sony recently announced PS Vita TV, a small Vita based device that will plug into your TV and allow you to play PS Vita games using a PS3 controller.


We already knew that PS Vita TV will be able to stream video, but Sony have now confirmed that PS Vita TV will be able to stream PS3 games using Gaikai technology.


Sony are using Gaikai as a means to allow PS4 users to stream PS3 games to that console and adding that functionality to PS Vita TV certainly makes that console a more attractive prospect.


via PS Vita TV: PS3 Streaming Via Gaikai Confirmed – NowGamer.



PS Vita TV: PS3 Streaming Via Gaikai Confirmed

40% of Xbox Live users female


During a financial analyst meeting yesterday Microsoft revealed that women now made up 40 per cent of the audience for its online service Xbox Live.


"That’s a giant change from when we launched our platform," said COO Kevin Turner, as reported by All Things D.


The meeting also revealed what a major part of the business non-gaming entertainment had become for Xbox, with 42 per cent of Xbox Live subscribers watching 30 hours of movie or TV content every month.


via 40% of Xbox Live users female | GamesIndustry International.



40% of Xbox Live users female

Sony confirms Kinect-like voice and gesture control for PS4


PS4 users will be able to control some elements of the console using gestures and voice.The news, Engadget reports, comes from the Tokyo Game Show.It is understood that Sony’s PlayStation Eye was at one stage a compulsory element of the console that was to be bundled with the machine. Sony, it is believed, decided to cut the camera from its hardware SKU to ensure it could undercut Microsoft’s Xbox One RRP.


via Sony confirms Kinect-like voice and gesture control for PS4 | Games industry news | MCV.



Sony confirms Kinect-like voice and gesture control for PS4

Wednesday, August 21, 2013

'Castlevania: Lords of Shadow 2' gets February 2014 release

'Castlevania: Lords of Shadow 2' gets February 2014 release - Gaming News - Digital Spy


MercurySteam’s second and final release in the gothic adventure series will arrive in the US on February 25, in Europe on February 27 and in the UK on February 28.


The game promises a more open, non-linear experience than its sequel, with a revamped magic system and the introduction of two new weapons – the Void Sword and Chaos Claws.


via 'Castlevania: Lords of Shadow 2' gets February 2014 release – Gaming News – Digital Spy.



'Castlevania: Lords of Shadow 2' gets February 2014 release

Phil Harrison: Xbox One Will Never Come Without Kinect


Microsoft corporate vice president Phil Harrison is underlining the company’s support of the new Kinect with Xbox One. According to an interview with CVG, Harrison dashes the hopes of fans holding out for a cheaper, Kinect-free Xbox One bundle.


"CVG: A quick word on Kinect – I presume there will never be an Xbox One sold without it. You are doing this for developer-related reasons as much as your own. You want all developers to know that they can always implement Kinect technology because it always comes with every system. Would that be correct?


Phil Harrison: Correct. Xbox One is Kinect. They are not separate systems. An Xbox One has chips, it has memory, it has Blu-ray, it has Kinect, it has a controller. These are all part of the platform ecosystem."


via Phil Harrison: Xbox One Will Never Come Without Kinect – News – www.GameInformer.com.



Phil Harrison: Xbox One Will Never Come Without Kinect

Gamescom 2013: Final Fantasy XIV Director Thinks the PlayStation 4 is “Fantastic”, PS4 Version Will Have the Same Quality as PC

Gamescom 2013: Final Fantasy XIV Director Thinks the PlayStation 4 is “Fantastic”, PS4 Version Will Have the Same Quality as PC | DualShockers


Today at Gamescom I had the chance to spend a sizable amount of time asking all sorts of questions to Final Fantasy XIV: A Realm Reborn Director and Producer Naoki Yoshida, and when I asked him if the development team was already using PS4 devkits and how they felt about it he definitely sounded hyped about the new toy:


I think it’s Fantastic.


via Gamescom 2013: Final Fantasy XIV Director Thinks the PlayStation 4 is “Fantastic”, PS4 Version Will Have the Same Quality as PC | DualShockers.



Gamescom 2013: Final Fantasy XIV Director Thinks the PlayStation 4 is “Fantastic”, PS4 Version Will Have the Same Quality as PC

The Last Guardian "Under Earnest Development"

The Last Guardian


Sony has spoke out to reassure gamers that The Last Guardian is not dead, but rather "under earnest development." SCEs Fumito Ueda shared the news with Famitsu, going on to add that Japan Studio "also has titles like Puppeteer and Knack, and those are only the ones currently announced. Those are taking priority right now."At this point, if The Last Guardian ever does come out, one would think it has to be a PlayStation 4 title, right? Who knows, if Studio Japan stays busy enough, the game may end up getting pushed to PlayStation 5.


via The Last Guardian "Under Earnest Development".



The Last Guardian "Under Earnest Development"

Saturday, August 17, 2013

A New Pokémon Battle Revolution Coming Soon To Wii U?


Earlier today, The Pokémon Company revealed an exciting new video during the Pokémon Game Show event, located in Japan. The two and a half minute video reflects back on the Pokémon franchise of video games, and closes with an interesting teaser preview clip, hinting at a new Pokémon title.


The video opens with the monochrome title screen from Pokémon Red Version — the first main-series Pokémon title released in 1996 (Japan) for Nintendo’s Game Boy. The 1999 spin-off title Pokémon Snap, for the Nintendo 64, is then previewed along with many other Pokémon titles that were released for Nintendo’s Game Boy Advance, DS, Wii, the recently released Wii U eShop title Pokémon Rumble U, and finally the upcoming Pokémon X and Pokémon Y titles for the 3DS.


via A New Pokémon Battle Revolution Coming Soon To Wii U? | Nintendo News.



A New Pokémon Battle Revolution Coming Soon To Wii U?

Interview: Son of Nor Dev Reveals Pros And Cons Of Kickstarter, Looks For A Little Steam

Interview: Son of Nor Dev Reveals Pros And Cons Of Kickstarter, Looks For A Little Steam


For every game that begins with the words Super Mario or Call of Duty, there is a game that launches a new IP, a studio, or even a career. But for people like 23-year-old designer Ricardo Valenzuela, it’s a challenge that breeds innovation and excitement:


I always wanted to do games, but living in Ecuador where there’s no game industry meant I had to move. I started the process to move to Canada, but since I had to wait several years for it, I thought it would be good to start a portfolio. So I immersed myself in forums and started reading books and other stuff on how to break into the game industry and such.


It was by answering one of those posts that led to a pro bono position at Stillalive Studios, which led to a game designer position for Son of Nor, the upcoming independent third-person action adventure title for PC and Mac.


“When I came in the game was completely different,” said Valenzuela of the Kickstarter project. “There was spell-stealing, two-handed spellcasting, and lots of other stuff that sounds fun and all, but in practice was not all that great. The gameplay was slow, kind of boring, and it took a lot of time to cast one spell, for example. So I made some changes.”


via Interview: Son of Nor Dev Reveals Pros And Cons Of Kickstarter, Looks For A Little Steam.



Interview: Son of Nor Dev Reveals Pros And Cons Of Kickstarter, Looks For A Little Steam